keskiviikko 5. toukokuuta 2010

BKC Bagration Campaign, Scenario 5, Part 1

During the night the Soviets have aggressively probed the German defences from the North and in the woods to the West of the river. A few kilometers to the North and South of the battlefield motorized formations of SS troops counterattacked the Soviet spearheads, failing to dislodge them. As the dawn approaches and a veil of mist hangs over the river, both sides prepare for another grueling day of battle.


Situation before the game begins.

A more general view.

Town from other direction and German prepared positions southwest from it.

Russian infantry crosses the river in the cover of the morning mist. The preliminary rocket and artillery bombardment was rather brutal and it was followed by heavy smoking. Plenty of German units were either destroyed or supressed, like the commander of the sporadic German defence north of the river.

Russian infantry makes it across the river in the first turn, but luckily the tank commander and their CIC both fail command rolls. However Germans are in no shape to do anything.

The Russian rockets continue to grind Germans to mincemeat.

The Russian tank commander rolls snake eyes for activation and speeds up to conter the previous turn's delay.

Luckily the German Nebelwerfers hit their (preplanned?) strike dead on among the tanks making short work of all save one platoon of tankriders. The tanks themselves are unscratched. On the north side of the river the massive Russian attack isn't really making any progress. One veteran German platoon manages to stubborny hold on basically due to russian smoke as the Russians behind it aren't able to see it and thus close assault it.

Russian Katjushas move to pound the easternmost Gemrans and does short work of all non-digged in infantry. Threat of Russian flank attack from the west has now materialized, despite of plenty of German reserve units, artillery assets and mines being loctaed just off board in that direction. The German commits Tigers to counter the Russian tank threat.

Overview of the game area after the 3rd round.


Here's the Kampfgruppe commander's final report:
07:20,
26.6.1944, Near Orsha
KG v Vuolle,
Radio report to 4th Army HQ

Strong Soviet forces crossed the river in D5-E6 area under the cover of morning mist. One reinforced battalion crossed the river at D5 with assault boats. Tank battalion with tank riders crossed at E6 using assault bridges. There is also one Soviet infantry battalion in C4 area, but so far they have done nothing.

Assault is supported by overpowering amounts of artillery. There is at least one brigade on rocket launchers and several battalions on other artillery units. Soviet artillery has caused heavy losses, especially to our command units and destroyed all communications to our supporting artillery.

Remants of the 2nd Kompanie in the north are retreating, covered by heroic rearguards. Main line in the south is under heavy pressure, but still holding.

Our prepared artillery strikes seem to have saved the line from being overrun, and destroyed the infantry supporting the Soviet tank battalion.

Tigers are counterattacking.



German losses 5 infantry and 7 vehicle platoons. Also 2 headquarters and 2 artillery observers. Russian tank rider battalion annihilated, other forces lost only 1 vehicle platoon.

-Janne
(Played: May 3rd Russians: Andy & Mr H. Germans: Chris, Janne & Mr V)

tiistai 20. huhtikuuta 2010

BKC Bagration Campaign, Scenario 4

Wanna play this scenario?
Get the needed documents from the Gemigabok site

In order to break the encircled Kampfgruppe and other troops German Corps had assembled an ad hoc formation that was going to push towards east while the encircled troops would also simultaneously attack the encircling Russians.

This game was to be more or less twice the size than the previous games, with Germans having roughly 5000 points and Russians 3000 points worth of troops. Due to the size the game it took 2 game nights to play it through. naturally terrain building and pre-game planning took a sizeable chunk from the first session. The games took place the two previous Mondays and we had a sizeable turnout in the first.

Below's the general situation at the start of the game.
The Germans are marked blue:
A: Two companies of motorized infantry and engineers in half-tracks (Mr. V)
B: Tiger Company. Also formation A's artillery in the woods. (Mr. V)
C: Kampfgruppe's flanking detachment, a motorized infantry in half-tracks (Janne)
D: Corps Ersatzabteilung consisting of a battalion of mixed infantry (Waffen SS, railway and Luftwaffe (?) troops. (Chris)
E: A lookout detachment. (Janne)

The Russians are marked red:
F: Battalion of infantry (Mr. H)
G: Battalion of infantry (Eero)
H: Battalion of infantry supported by two assault gun platoons (Andy)
First turn. You can barely see the lookout formation (E) in the front. Formation A's artillery support is likewise barely visible in the forest further away.
First turn looking from the other direction. Nebelwerfers have smoked the village and Chris has entered the table with the first units of the Ersatzabteilung (D).
Kampfgruppe's flanking detachment (C) seems to be making good progress and the Russians seem to be somewhat in disarray due to this threat from the flank.
The situation soon changes as the flanking detachment (C) rolls poorly for commands and the Russians drive the SU-85 assault gun (part of H) to greet the Jerries. Further away you can see Chris' Ersatzabteilung (D) which made extremely slow progress due to multiple failed command rolls, command fumble as well as Russian artillery fire and fire from the SU-122 (H) in the village. Andy commanding the Russian CIC and detachment H proved to be überfumblemeister as he managed to fumble twice during the same turn -beating that achievement will take some time!
Mr. V's main force (A) grinds over the first platoons or poor Mr. H's battalion -the German attack clearly progresses.
The flanking detachment (C) and Ruskies (G) start a never ending exchange of upper hand which involves just a few destroyed units but plenty of failed command rolls and even a fumble from Janne. Here German veterans are about to start shooting at the SU-85 with Panzerfausts, but they soon were plastered themselves.
The lookout detachment E has, according to orders, moved to inspect the Russian minefield behind the bridge and it unfortunately was revealed to be a proper one.
Mr. V's juggernaut (A) trundles onward effectively making short work of Mr. H's remaining troops (F).

After 4 turns it was time to call it a day.
German losses 1 infantry and 3 vehicle platoons.
The Russian battalion in south (F) has reached its breakpoint, but didn't yet fail the first command roll.

Here's the Kampfgruppe commander's report after the battle:
25.6.1944, Near Orsha
KG v Vuolle,
Radio report to 4th Army HQ

Kampfgruppe elements have taken the E7 forest. Russian battalion in the area almost destroyed, only couple of platoons are still resisting. Tiger company is moving to the E6 bridge. KG has suffered only minor losses to the heavy Russian artillery fire.

Flanking company and Ersatzabteilung from the west are just reaching the western edges of D5/D6 forests. Their reports are confusing and there seems to have been some blunders.

KG is prepared to support the 432nd division with artillery, and other units if required. Hopefully they can hold the line as we didn't take many troops from their reserves.



As Mr. V's infantry (A) has made steady progress the Tiger Company also starts to move towards the bridge which still is guarded by the minefield as assault engineers had been busy making flambé out of Ruskies (F).
After two turns the Russian morale broke and they ran to the hills. Below are the final positions of engaged troops.

Kampfgruppe's flanking detachment (C) had started to engage with the Russians (G) for the control of the forest but neither could keep the upper hand for more than one turn -extremely enjoyable and hair-raising situation. The main advantage was that the flanking attack tied up half of the Russian armour to fight against it instead of Ersatzabteilung's PzKpfz IV's.

The flanking detachment (C) lost one platoon of infantry and halftracks. The Russians (G) lost one platoon of infantry.
Mr. V's troops (A) have now rolled over all of Mr. H's battalion (F) and is preparing to engage Andy's battalion (H) while Mr. V's engineers are beginning to clear the minefield blocking the bridge that is preventing Tigers from crossing the river. The attack had progressed almost optimally and advanced some 10 centimeters each turn.

German (A) losses were a platoon of 234/1's while Russians (F) lost a battalion of infantry.
Chris's Ersatzabteilung (D) was extremely unwilling to advance and only moved less than 5 centimeters per turn. It also lost one platoon of PzKpfz IV's to Russian SU-122 platoon (H) located in the village.

Just prior to the game ending Ersatzabteilung (D) finally got into contact with enemy infantry in the woods and field (H) and managed to destroy a few of these without own losses.


Here's the Kampfgruppe commander's final report:
25.6.1944,
Near Orsha
KG v Vuolle,
Report to 4th Army HQ

Kampfgruppe has taken the crossroads and the bridges as ordered.

Events:
As previously reported, strong Soviet force was defending the crossroad area and the northern crossing. The strength was confirmed as one regiment of infantry with strong mortar support and some assault guns. During the battle enemy minefields were verified at both crossing sites. Enemy also received heavy artillery and air support.

KG made an diversionary flank attack from north with one mechanized company group. The company managed to engage and hold a reinforced Soviet battalion north of the river, while suffering only light casualties.

KG's attack was supported from the west by Korps Ersatzabteilung. This battalion sized unit threatened to quickly rush Soviet defences west of the village. However, it seems that command confusion within the adhoc abteilung slowed down the attack significantly. When Soviets reacted with couple of infantry companies supported by assault guns, artillery and air forces, the attack was virtually stopped. Luckily the abteilung managed to avoid heavy casualties and with sheer volume of fire destroyed several Soviet infantry platoons. Unfortunately the abteilung didn't reach the forest before Soviet retreat.

KG's main attack was launched from south-east. Assault was made by Pioneers, supported by Heer infantry company and all available mortar and Infantry gun units. Almost perfectly timed Nebelwerfer strike, together with ruthless infantry assault cleared the small forests up to the first river crossing.

Just as Soviet reinforcements were reported approaching from the east, the Tiger company started to cross the river. Heavy Tigers moving across Soviet minefield without serious problems seemed to be too much for the remaining Soviet forces. The enemy forces started retreating northwards and the battle was over.

With this retreat the area was secured and Soviet reinforcements withdrew back to the east.

I want to specially mention the commander of the 4.Kompanie, who led the main assault almost flawlessly.


KG situation:
Unit has suffered minor losses and is tired, but is still ready for limited combat operations.
Losses;
HQ: platoon of 234/1's,
2K: platoon of infantry
3K: platoon of 251/1's
Ersatzabt.: platoon of Pz IV's

Enemy situation:
Infantry regiment, heavy losses. Remnants retreating northwards.



It seems, not knowing the Russian set-up or plans though, that the larger game might be working a bit better than the previous smaller ones as an occasional blunder here or there doesn't have THAT much effect on the whole game since there are quite a few commands.

Finally, I really enjoyed how the game was going with my flanking company and the Russians -the whole situation seemed so very balanced and many times just when one side seemed to grasp the upper hand he immediately lost it evening the situation again. Good stuff!

-Janne
(Played: April 12th & 19th Russians: Andy, Mr H. & Eero (only on 19th) Germans: Chris, Janne, Mr V)

tiistai 30. maaliskuuta 2010

BKC Bagration Campaign, Scenario 3

Wanna play this scenario?
Get the needed documents from the Gemigabok site.

Kampfgruppe was retreating towards west and before meeting own troops, the recce elements encountered enemy forces occupying river crossings and it looked like the Kampfgruppe would have to smash trough the enemy lines. However, besides command stands, of the Russian troops only those that were immediately visible for Germans started the game on the table.


It seemed that the Russians had laid minefields on both bridges. In the north Germans had just a token force consisting of several platoons of Pumas as well as all the Kampfgruppe's engineers who were supposed to tie Russian forces and not seriously engage them. More to the south a mechanized and Tigers companies were planning on ruthlessly pushing over the bridge. These would be supported by the one mechanized company on the southern side of the river.Germans are pressing on. It seems that there are some Russians defending the bridge but nothing that the Kampfgruppe shouldn't be able to handle.
Russians support arms make their appearance, Heavy mortars hammer a platoon of Sdkfz 251/17 flaks and Sturmoviks boldly attack the Tiger company. This is however followed by mechanized AAA company in addition to the other AAA assets nearby and the Sturmoviks are shortly shot down in flames (was there around 32 dice worth of AAA directed against the IL2's...?)
The Russian mortars kept on pounding the paralyzed German mechanized company to smithereens. The company commander failed to get any commands through and the CIC managed to further order it twice, and only once per turn. One half-track is bravely trying to scout whether the minefield is real or a fake one, and has just made it to the edge of the minefield after which the CICs attempt for 2nd command ends in failure and the Russians promptly dispose of it.
The other mechanized company on the other side of the river has just cleared the first woods of the Russians, barring one scout. Meanwhile the first platoons from the Pumas & engineers from the north start to arrive to the vicinity of other Germans.
A Platoon of SU122 is lurking about in the village and opens up against the Tigers during the German move but fails to do damage. Instead of waiting for the German retaliation it decides to move back in on the Russian turn and the Tigers, surprising everyone, fail to destroy it.
The southernmost German mechanized company gets a command blunder and everyone decides to assault the lone scout platoon...
...which quickly proceeds to open up a XL sized can of whup-assksy killing the assaulting Germans and driving almost all the others off-table. Since units forced off-table are considered to be casualties scenario wise this brings the Germans 1 point from the break point of the Kampfgruppe.
The company commander of the badly mauled other mechanized finally manges to get not one but two commands through and quickly retreats his remaining troops off table. Other German companies do likewise ending the game in sound Russian victory.

Kampfgruppe commander's report after the battle:
25.6.1944, Near Orsha
KG v V,
Report to 4th Army HQ

Kampfgruppe has failed to recapture crossroad and bridges as ordered.

Events:
Strong Soviet force was found defending the crossroad area and the northern crossing. The strength is estimated as one regiment of infantry with strong mortar support and some assault guns. During the battle enemy minefields were spotted at both crossing sites.

Trying to surprise the enemy, KG swiftly attacked the southern bridge with one company supported by Tigers, while the other company attacked the enemy flank south of the river. During approach we were attacked by several Sturmoviks, but our effective Flak units destroyed or drive of all of them.

However, the main attack was repulsed with heavy losses from Soviet mortars and heavy machine guns at the crossing. Our own artillery was timely, but ineffective. The Flank attack progressed better until a rash attack ordered by company commander run into Soviet ambush in the woods. The whole company retreated in disorder and with heavy casualties.

With both attacks repulsed, KG disengaged.
I have relieved the commander of 2.Kompanie, due gross-incompetence during the attack.

KG situation:
Unit has suffered heavy losses, but is still ready for limited combat operations.

Losses;
1K: platoon of 250/9's,
2K: two platoons of infantry, platoon of 250/1's
3K: platoon of infantry, platoon of HMG's, two platoon's of 251/17 (only Hans Jurgen Hellmann's platoon "survived")
4K: platoon of 251/2's

Enemy situation:
Infantry regiment, few losses (about 1 company)


-Janne
(Played: March 22nd Russians: Andy, Chris, Mr H. Germans: Janne, Mr V)

keskiviikko 10. maaliskuuta 2010

BKC Bagration Campaign, Scenario 2

Wanna play this scenario?
Get the needed documents from the Gemigabok site.


Some rough preliminary info from the GM regarding the overall situation:
After the previous battle both sides regrouped and reorganized their forces. Large numbers of Soviet troops moved into preliminary positions for the river crossing operation next morning. The German 432 Infantry division, with three battalion-sized regiments and eight operational StuG's dug in as well as it could, into a defence in shallow depth.

05:30 in the morning the sky opened up with the dreaded preliminary bombardment by the Soviet artillery. The Guards mortar companies were now in action, their salvos plastering the German front lines. Long range artillery fire from large caliber guns churned up suspected German supply and command positions, even individual crossroads were blasted with massive concentrations of shells.

06:00 the Red air force joined the fray. While the artillery and engineers were covering the entire riverfront with a thick smoke barrier, the air force strafed and bombed flak positions, field hospitals, artillery positions, and anything moving in the open in the German rear. All communication to the Divisional HQ was lost.

07:00 Offering fierce resistance the Germans were able to contain most of the advancing first wave of Soviets trying to cross the river, but in the north the front was thrown into total confusion. A brigade of fast T34's and at least two regiments of russian infantry are streaming into the German rear.



For the first time we gave a try for a formation specific breakpoints in addition to the army wide general breakpoint. Units getting 80% casualties that still kept on going against all odds seemed kinda odd, hence this house tule.

The start of the scenario. Russian forces (battalion of T-34/85's with a battalion of tank riders and a battalion of motorized infantry are starting from the upper left corner while German troops o the Kampfgruppe are located on the ridge with a company strength infantry occupying the village.
Russians trundle onwards covering most of their their flank with smoke, but the German FO and Tiger company open fire on the visible units. Artillery fire is not that effective due to long deviation distances (the further the target is the more the stike deviates).

Here is the view from the killing fields.
And here are the big cats doing the killing.
In the cover of smoke the Russians determinately trundle onwards bypassing the German wire from the flank. The Germans occupying the village also join the fray.
But trying their 3rd activation on the turn the Germans defending the village make a command blunder and the affected units (all dug-in infantry, infantry gun equipped Hannomag as well as mortar Hannomag further away decide to retreat a bit towards the own lines thus exposing themselves to the enemy. The Russians immediately dispose of the mortar Hannomag (totally off picture troughout this report).
Despite heavy losses tirst Russian tanks reach the river even if vast majority of tank riders have dismounted in panic because of the fire directed at the tanks. Infantry in truck tended to be less fortunate.

Tigers keep on pounding the Russians concentrating on the two tanks platoons containing the bridging equipment. Firing advancing enemy to their flank from the prepared positions in a forested ridge must be the optimum usage and the overall feeling is like shooting fish in a barrell!
The German fire pummels the Russians over their breakpoint. The only German casualty was the panic stricken platoon of 251/2's.
The Russian disaster from another angle.
Throughout the game both sides goth reports what was happening in the immediate vicinity of game table. It seemed that a Divisional sized Russian unit broke through German lines on German left and started to get to the rear of Kampfgruppe. Also the German 432. Division in front of KG also broke and started legging it towards German right.

If the Russians had managed to stay on for a turn or two more each turn they apparently would've started receiving 1-2 infantry battalions reinforcements that were breaking through 432. Division and the Germans would've been forced to make a hasty retreat instead of just starting to think that a retreat might be in order due to overall situation. But unfortunately now it wasn't much of a battle but a massacre...


Kampfgruppe commander's report after the battle:
25.6.1944, Near Orsha
KG v V,
Report to 4th Army HQ

Kampfgruppe has stopped Russian attempts to encircle southern parts of the 432nd division, and is covering its retiring elements.

Events:
Strong Soviet forces broke trough 432nd divisions defences in the morning. With this success enemy immediately committed armoured units of regimental strength in our sector, and approximately brigade-divisional strength north of our sector. The northern force is advancing very fast and threatens to dislocate all German defences in the area.

Russian tank regiment and up to two battalions of infantry tried to encircle 432nd divisions forward defences. The KG was positioned perfectly against just this kind of operation. The KG managed to quickly destroy Russian forces, mainly by effective fire of the Tiger company.

Because of Soviet success in the north, the KG has started to relocate according to the previous plans.

KG situation:
After some rest and minor resupply unit is fully combat ready.
Losses: platoon of 251/2's

Enemy situation:
Tank battalion (T-34/85's), 80%+ losses
Infantry battalion, 80%+ losses
Infantry battalion (motorized), 80%+ losses



Closing comments from the GM:
After a successful action the Aufklarungsabteilung is retreating to new positions as ordered by the Korps HQ. The first elements of the abteilung move towards grid D4, full of confidence after decimating a powerful Soviet armored thrust without losses.

As the recce elements at the fore of the German force cross the river and drive into the beautiful birch woods lining the road, all hell breaks loose around them - bundles of hand grenades are thrown into the open topped halftracks, panzerfausts scream through the air and slam into the thin sides of the recce vehicles. Soon the woods are filled with thick oily smoke and the screams of wounded Germans, punctuated by the dull thuds of hand grenades and the sharp cracks of rifle fire.

The commander of the platoon of Pumas on the bridge eyes the scene with disbelief and grabs his radio operator: "Hansen, we have a problem".

sunnuntai 7. maaliskuuta 2010

BKC Bagration Campaign, Scenario 1 (Part 2)

Wanna play this scenario?
Get the needed documents from the Gemigabok site.

Two weeks ago we finished the first scenario.
After the previous game we had had a good long discussion about how the terrain should effect to line of sight. This time the game DID flow much better than the previous time!

As a side note, at work I noticed that some of the pics on the same row caused them to overlap due to smaller monitor or some such technical details. So I'm switching on to using centered pics. Don't think I'll rework the older posts though...

The Russian tank battalion lurked about in the forest on the German right flank and essentially controlled that side of the table.

In the beginning of the game the German regimental artillery commander, or some such big brass, kicked the sorry ass of the FO that was part of the demoralized unit that fled the table. Being thus re-motivated the FO returned to the table (marked by white beads in the manner of command units. Recces are marked by yellow beads).

The Russians also had visit from higher ups and the political officer convinced the battalion commanders the errors of tarrying about when they should've assaulted the enemies of the mother Russia with righteous zeal (mission objectives to capture territory are hardly fulfilled by a deadlock). This lead to the attack of the tank battalion as well as the mechanized infantry battalion. Tigers did manage to kill a couple of Shermans during their defensive fire. Please note that we don't remove the wrecks from the table, but place a some marker on top of them instead since it looks cooler.

The Russian assault battalion in the German right didn't feel like committing though and just bided their time enforcing the deadlock.

The German FO sees the chaos of the two intermingled Russian battalions and manages to call an artillery strike almost dead on to the target rich environment causing several truck and their passengers to be destroyed. The fire has little to no effect on Shemans but is quite effective on the open topped SU-76s.

The Russians press on to capture the village from the lone German infantry platoon who fights back valiantly despite of tens and tens of enemy dice as well as one slightly deviated German artillery strike. They do manage to get a toehold on the village.

The German mortar equipped Sdkfz 251/2s on the German right were also targeting the Russians and since the Russian tanks were hiding on the right side of the town from the Tigers these started pounding the mortar Hannomags silecing one immediately.

Deadlock on the German left continues but one of the Tigers is repositioned to be able to shoot better at the Russian tanks on the right. Not the optimum position, but Tigers like to hide about in the field instead of standing about in the open like doofuses.

Last turn arrived and saved the Russians from the embarassing break of morale.

One German veteran platoon that managed to hold the village until the end. These tenacious buggers were 2-3 times one hit away from destruction but managed to survive against all odds!

Final positions of the Tiger company and the supporting units.

The cautious Russian assault company biding their time in the village next to the Tigers. If there had been some more game turns left perhaps the small penal company that slowly marched towards the Germans from the other end of the table would've been able to show the assault troops how to properly make an assault...

A surprise victory for the Germans. After the first half of the game I was so totally convinced that the Russians would just overrun the Germans. Granted, the greatest effect in stopping the Russians was made by the one quite effective artillery barrage that landed on the two intermingled Russian battalions. But that was a prime target indeed. But even without it the cautious Russians would've had a hard time fulfilling their objective, capturing the bridge.

Obviously after this game we had a massive discussion about the role and effect of artillery and trucks in BKC.
Personally I like the way BKC handles artillery very much, thank you. Instead of the normal designated limited number of fire missions available to a player (which must be some kind of old baggage from some eldritch game system that doesn't want to imbalance tabletop by giving firepower to off-board units) you instead get to use artillery as many times you are able to get contact to the funs.

Often this might mean that you wouldn't be able to use even all the limited missions you'd have at your disposal in other games, but nevertheless I think the system works just fine and at least when shelling highly concentrated formations in fragile trucks you really have a feeling why Russians call artillery the God of War. Also I seem to recall that the vast majority of casualties (like 80% or more) caused by Finns in the battles of 1944 was caused by artillery.

-Janne